Who is AWE?
Augmented World Expo (AWE) is an event organizer that produces a recurring industry conference and exhibition focused on augmented reality, virtual reality, mixed reality, and spatial computing technologies used in enterprise and consumer settings.
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- Annual conference and trade exhibition for extended reality (XR) technologies
- Spatial computing and head-mounted display ecosystem showcases
- Enterprise XR use cases spanning training, design, manufacturing, and healthcare
- Developer sessions covering AR and VR software platforms and development tools
- Networking forums connecting hardware makers, software vendors, content creators, and enterprise adopters
More About AWE
AWE positions its programming for enterprise audiences that evaluate extended reality as an operational technology rather than solely a consumer product. Its sessions, exhibitor floor, and executive tracks address procurement, integration, and deployment questions that IT and engineering leaders face when introducing headset-based and glasses-based systems into existing workflows.
The subject matter spans several architectures and technology domains. Augmented and mixed reality depend on spatial mapping, computer vision, simultaneous localization and mapping, and real-time rendering engines. Discussions typically cover optical waveguides and display technologies, sensor fusion, edge and cloud compute distribution, and open standards such as OpenXR, which provides a cross-vendor runtime interface for XR applications. Web-based delivery through WebXR and the glTF 3D asset format also feature in developer discussions.
Comparisons to similar solution categories are most useful at the event level. AWE is one of several XR-focused trade events, and it differs from broader consumer electronics shows by concentrating on immersive computing rather than general device launches. Its scope overlaps with enterprise technology conferences that cover digital twins, industrial metaverse concepts, and simulation platforms, though its primary emphasis remains on spatial interfaces.
Business significance lies in the event's role as a convening point for an ecosystem that includes chipmakers, display component suppliers, headset and glasses manufacturers, software developers, content studios, and enterprise adopters. For organizations evaluating XR investments, the program provides a structured view of hardware maturity, software tooling, and emerging use cases across training, remote assistance, design review, and field service.
Directory positioning reflects its current solution areas: immersive event programming, XR ecosystem networking, and enterprise-oriented content on spatial computing. The organization's activities are tied to the continuing development of augmented, virtual, and mixed reality platforms and the associated developer and enterprise adoption cycle.
Our description of AWE. Updated October 2026.